niedziela, 14 grudnia 2025

ARC Raiders and Sadists. Allowing human nature to show itself.

The game's formula works the same on everybody.

Many people loved ARC Raiders as much as me. The sound design, beautiful and intriguing technicalities, and tight movement. All of the above are why so many initially picked up the game but not everybody is as much in love anymore after those few months. Why is that? They tell the developers to restrict PvP, people are shooting others, they say, with no care about their in-universe life or someone told me they are friendly to then shoot you in the back. Theories are many. The mechanics are bad to allow for it, people are bad or uncaring. It’s not real life so it’s normal to not have remorse about taking the opportunities that the developers had allowed.
    But the reason why many don't like the state of the game is certain, the gameplay is one thing and it’s mostly freedom to do all you would do in real life but without consequences, like a prison sentence or someone vengeful that caught up to you long after your selfish action.

I loved the game, but my love is still standing. I saw what the developers achieved underneath all the pretty visuals and I liked it. Some call it a social experiment. Then what does it show?
Is it that people are wrong and bad today? No. The world is still less wrong than in the Dark Ages for instance.

The Walking Dead, zombie series showed viewers the relatable heroes kill many humans out of fear or self-righteousness in a world where they couldn't take chances. Same people became functioning members of society once they united. This showed the tight moral line but also the human denial about its realities. Violence against people wasn't always necessary but many (not only sadists) used it for many reasons. God or the government didn't strike them with lightning for having human nature.

In real life there are people that can't rely on empathy. They either got born this way or are violent by their circumstances. If there was a button to get rid of them, once pressed, you would get rid of only half of the world's violence but also you would get rid of your best soldiers, company executives and emotionless political advisors. You may not like those but every bit of the human palette is a working part if it works for its survival and growth. They are functioning members of society and the other half of violence is self-righteous in denial or in good nature in a violent world. Being a good-natured person is hard work but everyone can choose it or denial.

Dexter Series. It’s ridiculous how if an evil person is shown in a one-sided way with an almost superhuman ability to avoid actual moral dilemmas most people don't see anything wrong with that. The show excuses mutilation and taking pleasure in violence, being the judge and executioner in denial that one person can be always right. The show only showed the unintended victims as a reason for the audience member to not start self-righteous killing.

World without rules is merely a playground for human nature. In original survival games the mechanic-induced boredom covered the truth. The best acting people were the bored ones who because of that felt unengaged with the game's mechanics. You either were grinding for nothing or at the end you crafted a bomb to go blow up some other player's wall to steal his items. There weren't many incentives to have any other experience. There were some actually bad actors but they were mostly excused in the sea of violence invited by the gameplay that was intended.
    ARC Raiders has the same kind of violence. Its genre, extraction shooter, is a multiplayer survival game's child. Like Rust, DayZ. Its one part of their proven gameplay emphasized and made approachable by having your items always safe at your base and allowing you to choose when you are actually in danger by spawning on the surface only with the chosen items. Rounds end, spawns and extractions are balanced. Its the same feeling of survival made approachable in an essence.

The conclusion. 

Be certain you like what the developers tried doing before you call them to fix it. But that is obvious. The game is what it is and through its freedoms it only showed you and your behavior in a similar situation. What does it mean? There are always excuses to be bad. In present day or in a rule-less world, or in a game that has any other intended gameplay than killing. Your choices show who you choose to be now. It’s not that human nature is bad or is wrong. Circumstances force you to choose but it’s always your choice and ARC Raiders only allows that to be seen.

Interesting article proving this post's assumptions about correlation between in video game choices and real life choices:


https://pmc.ncbi.nlm.nih.gov/articles/PMC6590152/?fbclid=IwdGRjcAOraVpjbGNrA6to02V4dG4DYWVtAjExAHNydGMGYXBwX2lkDDM1MDY4NTUzMTcyOAABHq_mGOh2ovX3U3BpfAUyBuo7GT4aZuSl1BqkK_FC_DPfHO-CgHH5DiLEWLvi_aem_sCwVBghIa5Vta63Kj5N0Kg

 

 

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